@31:00 Compulsion Engineering as a game mechanic. Exactly same psychology as pokie / gambling machines. Typically the mechanic is employed so that rewards within the computer games are randomly generated, known as random loot drops, or Random Number Generated (RNG) loot.
More ethical game developers won't use this trick mechanic to stimul…
@31:00 Compulsion Engineering as a game mechanic. Exactly same psychology as pokie / gambling machines. Typically the mechanic is employed so that rewards within the computer games are randomly generated, known as random loot drops, or Random Number Generated (RNG) loot.
More ethical game developers won't use this trick mechanic to stimulate compulsion gaming, instead they'll have fixed rewards that the player will know in advance. Clear targets, no surprises, no dopamine spike.
Well, I say ethical developers, but it's possibly a more sustainable business model to have your player base playing because you built a good game, rather than due to their poor impulse control, or a deliberately cultivated gambling addiction.
@31:00 Compulsion Engineering as a game mechanic. Exactly same psychology as pokie / gambling machines. Typically the mechanic is employed so that rewards within the computer games are randomly generated, known as random loot drops, or Random Number Generated (RNG) loot.
More ethical game developers won't use this trick mechanic to stimulate compulsion gaming, instead they'll have fixed rewards that the player will know in advance. Clear targets, no surprises, no dopamine spike.
Well, I say ethical developers, but it's possibly a more sustainable business model to have your player base playing because you built a good game, rather than due to their poor impulse control, or a deliberately cultivated gambling addiction.